Fallout 4 mod for all resources.

The resources in the game are useful for crafting literally any items and equipment. From modified weapons for close combat, to the creation of huge automatic turrets. There are a huge number of different resources, as well as even more ways to get them. In this article we will try to list the most popular and effective ways extract the most valuable resources.

How to get resources from buildings and inactive items

Before proceeding to the walkthrough, each user must know exactly how to interact with various objects found in the game in order to obtain the main types of resources. For example, how to break down buildings, dismantle furniture and other items to obtain wood, concrete, steel, etc. In order to do this, you need to be in the area of ​​the machine. Once you are not far from the workbench, press the V key to open the interaction menu. Similar machines can be located near each settlement. Once you have opened the workbench menu, find the item you want to use to mine resources (for example, wood or rubber tires) and press the R key. This action will open another menu that will show you what exactly you will get from processing the item , which resources will become available to you. If you confirm the processing, the item will instantly disappear from the game world, and resources will immediately appear in the workbench that you can pick up.

How to get resources from items, weapons or armor

Simply bring the item that you want to process into resources to the workbench, hold down the V key, look through the list of received resources and press the R key. A pop-up window will open in front of you again, the processed items will turn into resources and end up in the workbench. However, remember that if you do not recycle items individually, but use several of them at once, there is a chance of losing resources that have not yet been used. For example, if you only use pencil wood, then there is a chance that the lead will be lost and it will no longer be available for use.

How to access new resources

To access newly created resources and transport them, go to the workbench and press the R key (or another key that is responsible for the “transfer” function).

  • When you are near a Vestak, the T key by default will automatically transfer all mined resources to your inventory.
  • If during construction you hover your mouse over the drawing and press the Q key, you can see which resources are missing to complete the construction and mark them. Thus, having met in game world any item from which you can obtain the necessary resource, you will see a corresponding message and a “magnifying glass” icon on this item.
  • Any crafting done at a workbench will use resources found in the workbench storage, not in the character's inventory. This means that storing any materials outside of storage is not a good idea.
  • If you place a container on a workbench with a certain amount of resources inside, they will automatically be transferred to the workbench storage.

List of items

Use the keyboard shortcut ctrl + f in your browser to find the item you need.

  • Acid - Found in mutated insects and mosquitoes. Acid can also be extracted from batteries and accumulators.
  • Glue - Found in vegetable starch and duct tape. The glue will be used quite often, so try not to miss items that contain it.
  • Aluminum - Aluminum cans, cans and sales trays.
  • Antiseptics - Arbaxo cleaning products, items containing asbestos, as well as turpentine.
  • Asbestos - Arbaxo cleaning products, rat poison. To find cleaning products, try exploring large chain stores. Arbaxo industrial cleaning products also earn you double the currency.
  • Throwing Fibers - Available only from merchants, but can also sometimes be found in rare items like Weapon Tape.
  • Bones - Skulls, teeth of insects and animals.
  • Ceramics - Tableware such as plates, cups and mugs. Toilets can also often be a source of ceramics.
  • Schemes - Shoot from machine gun towers, divide them into separate resources, get improved schemes and maps. Also pay attention to devices that have microprocessors installed. For example, telephones, etc.
  • Cloth - Kill regular raiders, take their resources and clothes. You can also divide some pieces of furniture into resources. For example, sofas, upholstered chairs or rugs. Try not to have pre-war money in your inventory when you go looking for fabric. In this case, the money will be spent in a 1:1 ratio and it will cost you a lot.
  • Concrete - It is quite difficult to obtain this resource in sufficient quantities. Try buying bags of plaster or salvaging cinder blocks and destroyed buildings for resources.
  • Copper - Various metal objects. Resource broken or broken light bulbs.
  • Cork - Vintage globes or baseballs.
  • Crystals - Crystal decanters will give you 4 crystals, microscopes will give you 2.
  • Fertilizers - The only place you can find this resource is in the Fertilizer Pack.
  • Fiberglass - From guns or rat poison. can also be purchased from merchants. Also found in Arbaxo cleaning products.
  • Fiber optics - Biometric scanners and rat poison.
  • Gears - Can be obtained from mechanical objects such as typewriters, telephones, watches and microscopes.
  • Glass - Empty Nuka Cola bottles, and other drink containers.
  • Gold - Unfortunately, there are no items from which you can get gold. The only way to get gold is to take someone's gold pocket watch or gold jewelry.
  • Graphite - Pencils, batteries and accumulators.
  • Leather - Separate the standard raider suit into resources. It contains a large amount of skin.
  • Nuclear Materials - Nuclear reaction is expensive and has other uses, but if you're really desperate, you can use it too. Also look for alarm clocks and biometric scanners. Also pay attention to various board games. Some of them contain nuclear materials. One of these games is located in Sean's room, which can be accessed immediately after the introductory part of the game.
  • Oil - Look for and check all items that may contain oil. For example, oil lamps, canisters, etc. They are most often found in the Boston area.
  • Plastic - Plastic forks, knives, plates. Vintage globes contain 2 pieces of plastic. Plastic is also extracted from toys. For example, from baby rattles.
  • Rubber - Rubber tires found on the road. Also diving suits if you are in an area where tires are difficult to find.
  • Screws - Various mechanical objects and toys, such as toy cars and toasters. Also antique globes.
  • Silver - Silver forks, spoons and knives. Don't use antique silver pocket watches as they are quite expensive.
  • Springs - Check lighters and other mechanical items. For example, toasters.
  • Steel - Destroyed houses, chairs, accessories, furniture fittings and so on. Also pay attention to toasters and tool sets. Lamp posts, irons, and some types of weapons. Old wrecked cars are also an excellent source of steel.
  • Wood - Separate trees and old furniture from destroyed houses into resources. Use old wooden fences. Wood is the most common resource in the game and you won’t have any problems finding it.

One of the most interesting innovations in Fallout 4 is the crafting of weapons, armor and other items that make life easier for the protagonist. However, at the same time, the developers did not introduce an imbalance into the game, making crafting not only an exciting activity, but also quite difficult in terms of finding the necessary resources.
This is especially noticeable at the initial stage of the game, when many resources are simply not enough. IN this manual we will look at the simplest ways to make your life easier, reducing the need to search for resources to a minimum.

Oil.

Details about this are written in the corresponding article. Let's just add that, while wandering around the map, do not forget to collect all the bones in order to prepare the cutting fluid in the chemical laboratory.

Aluminum and gears.

You can clear out factories and office buildings and take out a lot of fans and typewriters (gears), as well as an abundance of aluminum trays lying around. However, it is much easier to take the “Junk Collector” perk (Intelligence 5 is required) and disassemble a lot of weapons with installed modifications on the weapons workbench. Thus, you can get up to 19 units of aluminum per pumped gun, as well as gears, bolts and springs.

Important point. If you have collected a lot of cool weapons, but you do not yet have the “Junk Collector” perk, put all the collected “guns” in a separate box, since disassembling them without the perk will result in only a few units of steel, and not rare components. Therefore, it is better to first take the necessary perk, and then dismantle the accumulated weapons.

Nuclear material.

Also found when disassembling weapons with the “Junk Collector” perk.

If you don’t have one, take out alarm clocks, microscopes, biometric scanners and children’s games “Blast Radius” (found in closets in children’s rooms) from everywhere. Also, don’t forget to pick up nuclear material from exploding kamikaze mutants and glowing monsters.

Steel, concrete and wood.

These are the most necessary resources for building settlements. If you are a fan of constructing large multi-story buildings or defense lines, be prepared for the fact that these materials will always be in short supply. Collecting them in the required quantities is simply useless (although you can try to do this, as described in the article) - it is much easier to buy them in batches from sellers in stores.
The latest Fallout 4 patches added a 250-unit “load of steel” and 100-unit batches of concrete and wood to the game for all junk dealers. And now it’s enough to just buy them anywhere you find them.
Also, do not forget to dismantle all the rubbish in the settlements - old cars (20-30 units of steel), trees (20-30 wood) and concrete blocks lying around everywhere.

A bottle of antifreeze and Arbaxo cleaner.

Resources needed to craft Berry Mentats and Mentats, respectively. While in the workbench, they allow you to get acid. Therefore, when doing crafting, be sure to unload them into a separate box so as not to accidentally lose them when producing psycho, cutting fluid, cryogranes and cryomine.

Pre-war money.

When found in a workbench or inventory, they are used as textiles to make some types of armor, clothing, and carpets for decoration. However, it is much more profitable to use them as currency, paying with them as caps. Therefore, when doing crafting, do not forget to unload pre-war money into a separate box.

Have you explored the wasteland inside and out? It's time to change it.

There are people who play games, and there are those who constantly remake them. Selecting one for Fallout 4 is quite a task, as there are already thousands of different projects from talented modders changing, improving and adding variety to Bethesda's post-apocalyptic RPG, released in 2015. However, we have tried to collect the most outstanding of them in one list. The selection will be updated as new worthy mods are released.

As always, carefully read the requirements and installation instructions for each mod, as well as compatibility with latest version Fallout 4 before downloading them.

Retired from the main list

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Even after you've cleared out every piece of trash in your community, it still looks like a landfill, doesn't it? That's because there are a lot of things you can't remove: mounds of dirt, piles of rubble, and weeds that have broken through the concrete. Spring Cleaning allows you to remove all these things that you hate, making real order possible in your city.



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It adds a lot of new items for use in your settlement, such as cars, military vehicles, furniture, decorations and many more things that should have been available when built in the first place.



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There is a settlement in Fallout 4 where you can find robots programmed to do gardening. Unlike other settlements, they sow here not on the ground, but on special small plantations located next to each other. This mod allows you to build these plantations on all other settlements. They react to this in different ways, either “Well, who cares anyway?”, or “Yes, damn it, this is exactly what I needed!”

Mods for building settlements and crafting

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This mod from user kinggath offers absolutely new way building settlements, introducing into the game a system similar to the one we saw in SimCity: you divide your settlement into several districts (residential, commercial, industrial and rural), and the residents themselves build their own houses and warehouses, while simultaneously managing the household. Your settlement will grow as NPCs begin to make changes to their homes, without you having to keep track of every little detail like the choice of furniture or the color of the walls.

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This is a rotorcraft you can live in. It doesn't technically fly - it's more of a way to quickly move around the map, but you can create landing zones throughout the map and move between them. The living quarters are quite small, and the vertibird's engine needs to be cooled regularly, but it's still a cozy place to live, with a handy crafting bench and powerful turrets for scaring off neighbors.

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Place Everywhere allows you to place previously static objects like workbenches anywhere on the map, making the building process much easier. In addition, you can build anywhere - in trees, on the surface of water, and even inside other objects. Red alerts are a thing of the past. The mod requires the Fallout Script Extender utility, which can be found at the end of the list.

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Tired of carrying everything you can get your hands on back to your settlement? This mod will help you. Make beacons, take them with you, and when your inventory gets full during your adventures, simply put all the excess in a container and equip it with a beacon for the inhabitants of your settlement to take it. They will stack everything near your workbench, which will save you a lot of time.

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Considering that Fallout 4 places a huge emphasis on construction, it's surprising that Bethesda didn't think of something like this themselves. This mod allows you to create villagers right in your workshop. Synthetic inhabitants. Turn off your beacon, because now you can populate your outposts with friendly (or not so friendly) synths created by your own hands.

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Building power lines in your village in Fallout 4 has become much easier after the release of a mod by Daedragon. Since you use leaky metal (or wood) walls to build houses, why not run wires through them? This mod greatly simplifies the issue of energy supply by replacing standard power lines with compact wires. They can even be stretched across roofs.

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Need to hide for a while from the dead eyes of the local settlers? Basement Living adds 10 self-contained basements and bunkers as your own cozy retreat spaces. You can place a basement in any settlement, and each one comes complete with a 100-power electrical panel and a workbench, so you can do whatever you want there.

Conquest

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Now you don't have to stick to the settlements featured in Fallout 4, because now you can make your own almost anywhere you want. This mod adds campsites that can be placed anywhere you want, and if you are lucky with the location, it can be upgraded to a full-fledged settlement. You can create and destroy up to ten new settlements.

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It's nice that factions give you a place to live when you join them, but what they offer is usually not something you want to waste your time on. This series of mods turns these faction handouts into much more beautiful and spacious dwellings, with workbenches, a hall, pleasant decorations and plenty of free space. Available for Vault 81, Prydwen, the Railroad, the Castle, and The Institute.

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If you are using the Contraptions Workshop DLC for Fallout 4, then you will definitely want to install this mod, which significantly improves the factories in your settlements. It adds a number of logical features, such as conveyor belts that accept any garbage directly from inventory, and return full-fledged items.

There are also new machines, such as a loom for creating bunker clothing and faction outfits, forges for heavy armor, ranged and melee weapons, and a distillery where you can create cola and booze. There is even a machine for processing corpses (including human ones) into meat, bones and skin.

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The settlers who come to the call on the radio are usually... boring. Most of them are dressed approximately the same, and sometimes it is difficult to distinguish them from each other unless they each have something special on them. This mod adds over 150 new settlers, so new gardeners and peat cleaners will now look at least a little more individual. And another mod, Don’t Call Me Settler, will also give them unique names.

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If you suddenly want to customize or change appearance your character after you leave your home at the beginning of Fallout 4, this can now be done through plastic surgery. This mod allows you to perform this action in any of your settlements by simply adding a mirror to your workshop. Place a mirror on any wall and using it allows you to change your appearance.

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Looking after your settlement can become quite a tedious task, and even after carefully arranging all your belongings on the shelves, they will likely be knocked over later by a clumsy worker, a companion, or even you. This mod not only makes it easier to place items (loot items can now be moved just like static objects using the workshop menu), but also allows you to lock them in place to avoid falling. Perfect.

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The size of your settlement in Fallout 4 is strictly limited, it can only be “so” large, and you can only use “so many” objects. And this is very angry, especially when you are about to create a huge base, and suddenly you are forced to stop. The Higher Settlement Budget mod fixes this problem, but keep in mind that too many objects can slow down or even crash your game.

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Like the previous mod, Homemaker expands your options for working with settlements. It includes two new plants for the garden, more walls and fences, 30 new types of lighting and new containers (ammo boxes and cabinets). You can even find meat bags if you like to store provisions in meat bags, of course. Some people do this.

Graphics and weather improvements

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While Fallout 4's appearance is definitely more colorful and less greenish than Fallout 3's, it's still a bit washed out. This ReShade/SweetFX file, after installation, will make the external dynamics of the game brighter. You can check out the images before installing to show that the changes aren't too drastic, but the pop colors are now a little more pronounced.

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On the other hand, perhaps you don’t think that the post-apocalypse should look so colorful and bright. Stalker Lighting takes away the colors, making the world harsher, more unforgiving, and darker. It's the end of the world, after all. And now he looks the part.

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If you look closely, a lot of the textures in Fallout 4 aren't all that breathtaking, which is especially noticeable if you play through the game carefully instead of racing at top speeds. One modder has been hard at work increasing the detail of the terrain textures to make your walk through the wasteland just a little more beautiful.

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If you want the nights in Fallout 4 to really look like nights, then you need this mod. Giving you the choice between seven different night settings, it will make your evenings either a little darker or pitch black. Interiors will also become darker at night if they are not well lit by lights. Use it wisely.

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This mod makes shell casings visible over long distances (500 meters) during firefights, and delays their disappearance time much longer (an hour). This is a small change, but adds a little realism to the game. After a big fight, the ground should literally be covered in shell casings, and now it will be. It will work well with a mod that makes the duration of the presence of bullet marks longer and visible at greater distances.

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On the topic of rain: someone changed the textures of the tiny and barely noticeable drops from Bethesda. The drops are now thicker and shorter, making you feel like you're in a post-apocalyptic rainstorm. The circles on the water from drops were also redone. The comparison is well shown in this video.

Gameplay improvements

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This mod intends to be a complete, massive collection of bug fixes for Bethesda RPGs. On at the moment There are already fixes for object placement, sounds, problems with slot items, grids and textures, quests and NPCs, perks and statistics, and many more equally significant improvements. The mod never stops developing.

MGS Aiming

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If you are used to frequently changing the camera mode in Fallout 4, especially while aiming, then this mod will come in handy. It automatically switches from third-person to first-person when you look through the crosshairs - Metal Gear Solid-style. You no longer have to click on the desired button or use the mouse wheel; The game will automatically return to normal mode after you finish shooting.

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One of the main characteristics of the post-apocalyptic world is complete chaos. So why not make the surroundings look more pleasant? Commonwealth Cleanup allows you to get rid of 130,000 static items, including trash, abandoned cars, mountains of tires, vending machines, air conditioners and other junk that fills locations. At the same time, everything you decide to get rid of can be used as raw materials for crafting.

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The intimidation perk is fun to use to subdue enemies, but in the past it was only useful for making enemies raise their hands and stop shooting. This mod gives you new options: you can rob enemies, handcuff them, or simply let them go.

Take Cover

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The mod introduces a system of shelters into Fallout 4, from behind which you can peek out from time to time and take targeted shots. It can be customized to automatically hide behind cover by approaching it or pressing the appropriate key. You can even push some of the objects you hide behind. Very good.

Everyone's Best Friend

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It seems a little silly that Dogmeat can't be taken with you when you have another companion, doesn't it? This mod corrects the situation, thanks to which your faithful dog will always accompany you, even if you go on an adventure with another partner.

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I don't even know why the developers at Bethesda decided that we would enjoy watching slowly floating text on a hundred different terminals in Fallout 4. Of course, you can click the mouse to speed up the process, or you can solve the problem once and for all by installing this mod , which allows you to set the speed at which text appears. Personally, I increased it 100 times.

Get Out Of My Face

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Are your allies too close? Push them away. Has a mutated cow blocked your way? Push her away. Are your opponents violating your personal space? Push them away too. Are you tired of NPCs getting stuck in doors? Or annoying heroes getting in the way? Or do you, like me, just like to push everyone around? Whatever the reason, install this mod to spectacularly push everyone around and watch them fly away. It looks like shouting "Fus ro da!" from Skyrim migrated to Fallout 4. It's great. This is incredibly cool.

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Quite a useful mod, despite the dubious name (“Eat off the floor”). When you find food or drink in Fallout 4, you must first put the item in your inventory before eating or drinking it. This is logical, but not very convenient in practice - you need to open the Pip-Boy and look for the food you just found. After all, in fact, you should already be holding it in your hands. This mod allows you to immediately eat food found on a table, shelf or floor, skipping fiddling with your inventory.

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Would you like new companions who won't just walk around you mindlessly? Not only will you be able to train animals, you will also have the opportunity to decorate them with paint or put armor on them. You can always find them using the surveillance chip, delight them with treats and even teach them tricks.

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Absolutely every player sooner or later found himself in a situation where his pockets were filled to the limit. And this is where a mod comes to the rescue, which will help you choose what to carry and what to leave. This is a small addition to your Pip-Boy's UI screen that shows the price of an item relative to its weight. Loot smarter, not harder!

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If you miss the dialog boxes from the early Fallout games and aren't a fan of the new look, help is here. This mod shows full versions of your lines instead of just a faint hint of them. You will no longer have to predict how your sarcastic response will turn out, now you will know for sure.

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Radiation storms are a pretty serious thing, but not enough to affect your plans. If you were expecting a more hostile world, now it will become truly scary. The damage to your health will now increase significantly: radiation sometimes increases to 100 rads, and this will happen more often.

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Tired of selling a bunch of stuff to a merchant, only to later realize that he doesn't have enough caps to pay for everything, causing you to waste time searching through the merchandise for something to buy just to complete the deal? This mod increases the number of caps from merchants to such a level that he has the opportunity to buy from you all the heaps of garbage that you are going to throw at him.

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Glad deer are peaceful. But they are always marked as enemies, despite the fact that they are almost never interested in attacking you. Your companions, in turn, perceive them as enemies, and frantically seek to kill them, while you simply try to pass through a certain part of the wasteland and fight creatures that will at least fight you back. This mod solves the problem by simply changing the rad deer's mark to green, so your partner will leave them alone.

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Doesn't it annoy you that when your character runs around with a weapon in his hand, it is constantly visible in front of you when you play in first person? Most people don't pay any attention to this at all, but if you think about it, this method of movement should quickly tire your arms. This small change lowers your cannon when you hold it out of combat.

New locations and adventures

Pilgrim - Dread the Commonwealth

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Fallout 4 can be quite creepy at times, especially when you're attacked by ghouls, but it's not horror in the conventional sense. If this upsets you, then use Pilgrim-Dread the Commonwealth. It completely changes the atmosphere of the game: just watch the trailer to see how Fallout 4 turns into a cross between the Stalker series and the movie The Road. Pilgrim uses modified graphics and a weather system, which is a kind of reference to the film “The Witch” (2015) by director Robert Eggers.

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If you want to turn Fallout 4 into a harsh one, then this mod will be a real discovery for you. The action here takes place immediately after the nuclear bombings. There are no quests here: your task is simple - you need to survive in deadly conditions. Most NPCs have been cut from the game, new dangerous enemies have appeared in the wasteland, and the outside world is full of radiation, so it’s better not to venture outside without protective equipment. This is a cruel, unforgiving world that should appeal to all challenge lovers.

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Tired of the holotape mini-games in Fallout 4? How about a more fun alternative? Here is the Revolted mod, which features a retro shooter in the style of the 90s. The mod, created by a user under the nickname Cohagen, delights with a colorful soundtrack, amusingly overacting actors and 2D sprites stretched over 3D character models, which creates an atmosphere of nostalgia. You can find the game in a bar in Concord - on a computer terminal located on the second floor.

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There are plenty of boarded-up buildings in Fallout 4—too many of them, given that the world is full of looters who should have been infiltrating them a long time ago. The modder's ultimate goal is to detail the interior of each of these buildings, as was the case with . Thus, the game has new places where you can make money, and this makes the world a little more realistic.

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This mod connects most subway stations in Fallout 4 with a network of tunnels, allowing you to navigate dangerous world in a new way. Of course, the tunnels are home to ghouls, marauders and other enemies. And you need to deal with them if you want to roam underground in safety, since enemies killed in the underground do not respawn. You can also find beds there, which will come in handy if you decide to settle in the metro.

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Have you played Fallout 4 a few times and now want something new in terms of role-playing? Alternate Start allows you to skip the standard intro and start the game as someone else. You can start the game as a newcomer to Goodneighbor, a raider or mercenary, a member of the Church of Atom, or a passenger on a sunken ship. This will be a fresh start and a new way to play the game.

Weapons and equipment

Remote Explosives

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The more ways to blow up enemies, the more fun it is to play, and therefore this mod will definitely not be superfluous. From now on, you will be able to detonate all types of explosives remotely. All you have to do is hide a bomb in someone's clothes, move a decent distance away and activate the detonator.

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This is clearly a parody of Bethesda's Creation Club, a tool that creates items and equipment that are sold for real money. But this mod itself is quite funny. It adds a golf club that creates random (and free) things with every swing. And when you get tired of it, the stick can be used for its intended purpose - to destroy enemies.

Fusion Gun

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Do you have extra nuclear blocks accumulated? Now you can use them to craft ammo for new weapons (in fact, this is a set of several types of weapons). Initially, the Fusion Gun mod gives us a new pistol, but over time it can be turned into any gun - from a shotgun to a sniper or assault rifle. The trailer shows all the variety of the new toy.

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If you don't like opaque sights and short screen blackouts when you want to use them, check out this mod. Now all sights on weapons in the game become transparent. You can either add new sights or change existing ones. You can even customize the appearance of sights in the game itself.

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Modder DOOM has been releasing new weapons for Fallout 4 for months, but now he's collected all 10 of them into one set. In front of you are assault rifles, Desert Eagle, MAC-11 submachine gun and even exact copy Deckard's personal pistol from Blade Runner.

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We all love explosives in Fallout 4. And we'd love them even more if frag grenades actually sprayed shrapnel. This mod corrects this oversight, making grenades behave as they should. From now on, simple explosions are replaced by deadly scattering of fragments around the area, so do not forget to hide in shelters to avoid taking damage.

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If you're not a big fan of the Pip-Boy's built-in flashlight, which dimly illuminates your surroundings, you can use the same shoulder-mounted flashlight as the Marines in the movie Aliens. I think you will notice that it functions much better. Moreover, you can not only purchase it from merchants, but also make it yourself at your workbench. You can even choose the color of the lighting to suit your taste.

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What's wrong with leather jackets, why can't you attach parts of the armor with straps to, for example, a good evening suit? In addition to the ability to wear any outfit under your armor, you can also wear a hat or helmet complete with a gas mask, you can place armored pads on your hat, and even craft a completely new outfit. This mod was created using FO4Edit.

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This well-animated crossbow is a nice addition to your already large arsenal, and it's not just a regular, static weapon. You can make improvements to it using your workbench, crafting and use many different types bolts like projectiles. The crossbow is quiet and ideal for stealth kills, and its high damage is offset by a slow reload speed, so the addition will keep the game balanced.

Any Mod Any Weapon

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If you want to take wasteland carnage to a whole new level, then this mod will allow you to create weapons from your worst dreams. It allows you to install any weapon upgrade on any weapon. Now you can make a three-barreled minigun electric, install Fat Man on an alien laser pistol, or make any other Frankenstein weapon that your imagination can imagine. And this video from Tyrannicon will show you a few more options.

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You can build a variety of things at your workstations, everything from weapon upgrades to meds. drugs and pomegranate. But why not shells? This mod allows you to craft any type of ammunition in the game at your chemical stations: shotguns, signal flares, miniature nuclear warheads, fuel for a flamethrower and much more that you can remember or come up with (unless it’s something completely unreal, for example tomato moon-piercing cartridges).

But to do something worthwhile, you need to pump up such parameters as Gun Nut, Science and Demolition.

Tools and Utilities

Nexus Mod Manager

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NMM is compatible with Fallout 4, and as time goes on, mods become more and more necessary, so this will come in handy. In addition, it is compatible with other RPG games, for example: The Witcher 3, Dark Souls 1 and 2, as well as World of Tanks. Which makes installing and working with mods via Nexus extremely enjoyable.

Fallout 4 Script Extender

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As Fallout 4 modding becomes more popular, so does the Fallout 4 Script Extender. This utility allows you to use mods without modification executable files games, so even if something goes wrong with the mod, it will not affect the game.

mods.bethesda.net

Link

With the advent official instruments for modding, Bethesda has its own repository with mods for Fallout 4. After registration (free), you can view and download mods even in the middle of the game.

bat HJ-Ammo
Gives all ammunition 10,000 pieces.

bat HJ-Bobbles
Gives all tadpoles (Vault Boy figures).

bat HJ-Mags
Gives all the magazines.

bat HJ-Materials
Gives all the building materials (or almost all), also put some items there, like electrical circuits and protective fibers, because they are sometimes needed for crafting.

bat HJ-Money
Gives a lot of studs and even more caps.

bat HJ-Psina
Gives vanilla armor for DogMeet (this is a dog, if anything happens, well, woof, woof, that's all).

bat HJ-Weapons
Gives all vanilla weapons one at a time.

bat HJ-CheatsOn
Gives the character a lot of health and carry weight, can be used to test character damage when tgm is not suitable.

bat HJ-CheatsOff
Turns off what is above. ATTENTION: This command will be fatal if the character has less than 9000 health!

Also included is a small bonus:
HJ-CheatPerksV01.esp
Changes the Solar Power and Hip Fire perks.
The solar battery will now always work. At any time of the day and indoors. Both removal of radiation and replenishment of health. The power of health regeneration and radiation removal does not change.
Level 2 hip shooting gives +90% accuracy, and can also be taken at level 10, instead of 27. The 1st level of the ability does not change.
ATTENTION: There will be a conflict with any mod that changes at least one of these perks.

Installation: Place what you need from the Data folder in the archive into the Fallout4/Data folder.
If you need HJ-CheatPerksV01.esp, don't forget to enable it in the \NMM launcher.

You can take a body file for changing SPECIAL parameters