Mobile application programming courses. Mobile developer

Mobile developer is a specialist who develops software applications for various mobile devices: tablets, smartphones. Profession on this moment the most fashionable, promising and in demand. After all, it is in the field of mobile development that such interesting new products as voice and gesture interfaces have appeared. The profession is suitable for those who are interested in computer science (see choosing a profession based on interest in school subjects).

There is an acute shortage of specialists in this profile on the job market. And in the future the situation will only get worse, since the modern world can no longer be imagined without mobile devices, which are used not only by advanced youth, but also by all segments of the population. More and more people access the Internet from mobile devices. The Russian mobile device market is the fastest growing. The man of the future does not want to be tied to an office with its heavy computer equipment, when there is real opportunity solve any issues using mobile devices literally on the go.

A bunch of computer programs moved to mobile devices and functions successfully there. And in the future their “mobilization” will only intensify.

The advantage and uniqueness of the profession of a mobile developer is that everything depends only on you: having an initially good idea and competently implementing it into the world mobile technologies Without investing resources, you can create an international project similar to Instagram in the shortest possible time and become a millionaire.

Mobile applications are extremely popular among entrepreneurs of all levels. If an application is relevant, easy to use, functional, and solves important user problems, it will significantly increase the number of customers and increase business profits.

Features of the profession

The functional responsibilities of a mobile developer are not clearly defined at the moment due to the youth of the profession. He has to be a designer, layout designer, and programmer at the same time. In general, the activities of a mobile developer can be divided into several stages:

  • preparatory period in creating the application - determining specific customer requirements in the form of technical specifications;
  • creating a mobile application that combines such mandatory qualities as trouble-free operation on one of the mobile operating platforms ( Apple iOS, Google Android, Windows Mobile), convenient user interface, multifunctionality, profitability for the customer.

Pros and cons of the profession

pros

  1. A highly paid, in-demand profession.
  2. The clarity of standards and guidelines greatly facilitates the design part of a mobile developer’s work. Guideline is detailed descriptions elements in mobile applications, and they are different for each platform.
  3. The resource investment for mobile development is low.

Minuses

  1. The policy of companies producing mobile devices does not allow the developer to quickly make amendments to the application, since any action is checked by company employees. So, Apple checks for any update within a week.
  2. Users' pickiness about the design and functionality of applications causes many unpleasant moments.

Place of work

There have been no boundaries in the IT field for a long time. You can work without leaving home for any transnational company in the world or private business. Jobs for a mobile developer can be found on freelance exchanges and job sites. Or you can create your own development business mobile applications.

Important qualities

One of the most important qualities of a mobile developer is the ability to respond constructively to criticism from users who leave their feedback on the operation of applications in Google Play And App Store. After all, negative reviews are not always aimed at offending the developer. As a rule, they indicate some specific problems in the mobile application and the developer should solve them.

Required personal qualities:

  • Analytical mind;
  • attention to detail;
  • high efficiency;
  • ability to plan and meet deadlines;
  • desire to improve professional skills;
  • studying new technologies for mobile operating systems.

Professional skills and knowledge

knowledge of programming languages:

  • Apple iOS - Objective-C, Swift
  • Google Android - Java, Scala
  • Windows Mobile - C#, VB.NET;
  • ability to create applications for Android, iOS, Windows Mobile;
  • application debugging;
  • knowledge of the basics of programming for iPhone and iPad;
  • knowledge of new technology libraries
  • for iOS - Siri, for Android - “OK, Google”;
  • working with a SQLite database.

Mobile developer training

An international educational institution that provides training. Operating since 1999. 42 branches in 16 countries. The largest authorized training center for Microsoft, Cisco, Autodesk. Students receive international certificates and an international diploma. The main goal is the employment of every graduate.

The peculiarity of mobile applications is that they are created using ready-made solutions like a designer. This makes it possible to obtain the necessary education in the shortest possible time by completing special courses. Many experienced users of mobile applications independently master the skills of developing mobile applications on various Internet services, but this is a long journey of trial and error, which is better to go through under the guidance of an experienced developer. In addition, the theory must be immediately supported by the practical application of the acquired knowledge, which is provided for in the course programs. The courses are taught remotely, which is very convenient in terms of saving time and money.

But even after completing the coolest courses, independent work on self-improvement of professional skills is necessary on an ongoing basis.

From the author: Hi all! Today we will talk about how to become a mobile application developer for Apple and Android. The number of applications on services such as the Apple Store and Google Play is growing every day. These applications can perform a variety of functions. Some of them allow you to process photos using fashionable retro filters and all kinds of effects. Others help you learn foreign languages, while others help you download and read e-books. You can even install a metal detector or building level. In general, applications ready to make our lives easier are now in abundance.

Some of them are free to download, some are not, either way. free apps will contain advertising and paid content. But at the moment we are interested in a slightly different aspect. The fact is that you can make money by developing mobile applications, and quite well.

Where to start learning how to develop applications for mobile devices?

Becoming a mobile app developer is much easier if you already have an understanding of programming. Then you can safely skip this section. But, as you know, repetition is the school of the artist, and in our case, the programmer. In addition, it is possible that you will have to do some of the work related to graphic design.

If you have no idea about programming, it’s okay, because you can always learn. Moreover, the Internet contains a lot of information devoted to the study of programming.

For those who want to delve into the field of web programming in general and want to “get to the bottom of everything”; For those who are interested in programming not only as a craft, but also as an art, we can advise you to study , CSS, and maybe even jQuery, if you want to truly test yourself and your inquisitive mind =)

Is a diploma really necessary?

There is a stereotype that the best programmers are those who graduated from programming schools and have certificates and diplomas that supposedly confirm their skills. But this is sometimes far from the truth.

Both among professional programmers and among self-taught people, there are people who really find themselves in the right place and who have a penchant for programming. But there are also those who simply consider themselves masters of their craft, although, in reality, web design or something else more related to creativity would be more suitable for them.

And, oddly enough, this picture is observed more often among certified specialists than among those who studied programming on their own. This is explained by the fact that those who really want to master this profession actually study and constantly apply knowledge in practice, and do not just attend classes and wait in line for a diploma.

What does a mobile application developer need to know?

Using modern programming languages ​​that are used to develop mobile applications for Android or iOS, it is quite possible to create your first creation within a month.

Just imagine: in just a month you will become a mobile application developer. Training to become a programmer, of course, is far from being limited to this. Yes, you will be able to develop some simple games and even make a profit from them after monetization.

Go to Google Play or the App Store: most of these applications are there, especially among games. According to statistics, nine out of ten such applications. This is what the average mobile application developer does. But where to start your training if you don’t want to stop there?

In order not to be that average developer and create something truly original, you need a high-quality foundation. Experienced programmers recommend starting your studies with computer science, data structures, classical algorithms, hash table devices, and so on.

It is necessary to understand the basic concepts that are used in programming, regardless of the language and device. Here it will be useful to know the basics of C++, despite the fact that many already consider it outdated. Perhaps so, but these are the basics, without which Java and PHP would not have arisen. It will be useful to learn about data security, encryption, network protocols, and the Unix kernel.

So far we have only talked about the technical part of the issue, but this will not be enough for success. Truly high-quality software is not only a program that works without errors. High-quality software implies a well-thought-out interface that would be understandable to the user (and not just the developer), the logic of the program, taking into account all possible options developments of events. Paying attention to details and finding interesting, non-standard solutions is the responsibility of every developer.

Feel like a trend maker

No matter how strange it may seem at first glance, a mobile application developer should not only be a good programmer, but also an astute marketer.

It is important to understand what is currently in demand among users, and then hurry to occupy the niche that has not yet been occupied by your competitors. You don't have to chase what's popular now or what was once popular.

Of course, the new is the well-forgotten old, but successful programmers do not adapt to modern trends. They themselves take responsibility for creating these very trends.

In addition, one should not forget to study in English, because program codes are written in it. By writing these codes, you can only learn technical English, but to communicate with English-speaking customers, you will have to deepen your knowledge. In addition, this will be a useful practice not only for application development.

Only if you harmoniously develop the skills of a programmer, designer and marketer can you achieve success in the field of mobile application development.

Finally

When you acquire the necessary knowledge, you can safely offer your services to customers, who can be found in abundance on freelance exchanges. You shouldn’t expect success to fall on you immediately after registering and filling out a portfolio with your work.

At first you will have to carry out small and simple orders, but if you do not stop there, over time you will be able to develop truly impressive projects for customers not only in your country, but throughout the world.

JavaScript. Fast start

Learn the basics of JavaScript with a hands-on example of how to create a web application.

Introduction to Git
Git Basics

Over the course of 13 videos, we will get acquainted with the basics of the Git version control system. Let's find out why it is important in modern development and collaborative programming. Let's get acquainted with the basic concepts of Git: repositories, commits, branches and tags. Let's learn basic operations: creating and cloning a repository, merging branches, querying change history, and much more. Let's see how to submit homework using Git. This course is basic and after it you can start learning any programming language. In addition, you will be prepared for the interview, where several questions usually focus on the version control system.

Lesson 1. Introduction to version control systems

What is a version control system?
Types of version control systems
Git and its benefits
Documentation

Lesson 2. Working with the command line

What is the command line?
Why is the command line important?
How to open the command line?
Useful commands

Lesson 3. Working locally with a Git repository

Introduction to the Console Client
Git setup
Initializing the repository
Cloning a repository
Graphical git clients

Lesson 4. Basic Operations

Indexing
Publishing changes
Commits
Cancel indexing
Current status

Lesson 5. History of the git project

History of changes
Rollback according to project history
Change credits: git blame
Ignoring .gitignore files
Website gitignore.io
Keeping folders.keep

Lesson 6. Branches

Branch management
Creating and deleting branches
Switching between branches
Conflict methods and their resolution
git merge

Lesson 7: Creating a remote Git repository

Git hosting (GitHub, GitLab, Bitbacket)
Creating your own bare-git repository
Register on GitHub
Publishing changes to a remote repository

Lesson 8. Deleted branches

Repository names
Multiple repositories in one project
.git/config
Managing branches on a remote repository

Lesson 9. Versioning

Versioning methods
Tags and their relationship with commits
Adding a tag
Deleting a tag
Managing a tag on a remote repository

Lesson 10. Merging and transfers

We merge the changes. git merge
We move the branches. git rebase
Moving commits. git cherry pick
We merge the commit into one. git squash
Hooks
Nicknames

Lesson 11. Gitflow

How is it used and why?
Test cycles
Possibly Blue/green
Release branches
Hotfixes

Lesson 12. SSH

SSH protocol
Why is it used?
Creating Keys
Forwarding
SSH agent
Copying files via SSH
Windows: Git for Windows
Using SSH with Git

Lesson 13. Submitting homework via Git

A course for beginner developers, those who want to quickly master the basics of object-oriented programming (OOP) and learn how to create their own projects. The main feature of the course is a combination of studying the theoretical foundations of the Java language and practical online training under the guidance of a mentor.

Lesson 1: Introduction to Java

  1. How Java works. JVM. General principles. Tools.
  2. Hello, world!
  3. Variables and data types.
  4. Methods and their application.
  5. Conditional statements.

Lesson 2. Loops and arrays

  1. The concept of cycles. while loop;
  2. Loops for, foreach;
  3. The concept of an array;
  4. Analysis of homework solutions.

Lesson 3. Workshop. Procedural Tic Tac Toe

  1. Algorithm development;
  2. Logic creation;
  3. Creating computer opponent logic;
  4. Analysis of homework.

Lesson 4. Introduction to OOP

  1. What is OOP and why is it needed? Basic concepts;
  2. Creating classes and objects;
  3. Encapsulation;
  4. Inheritance;
  5. Abstract classes, interfaces and polymorphism;
  6. Analysis of homework.

Lesson 5. Memory, data storage

  1. Data storage in Java: stack, heap;
  2. Garbage collection;
  3. String classes, string pools;
  4. Analysis of homework.

Lesson 6. Graphical interfaces

  1. Swing library and other graphics libraries. Swing Basics;
  2. Placement managers and element alignment;
  3. Events in Swing. Menus and dialog boxes;
  4. Analysis of homework.

Lesson 7. Workshop. "Tic-tac-toe" in OOP

  1. Definition of classes and GUI;
  2. Logic development, part 1;
  3. Logic development, part 2;
  4. Analysis of homework.

Java Core. Advanced level. 1 month.

The course will strengthen your knowledge of Java and teach you how to apply advanced object-oriented concepts specific to the language. Students will learn to create graphical user interfaces, work with I/O streams, exceptions, multithreading and networks. In the practical part, under the guidance of a teacher, they will develop a client-server program - a network chat - from scratch.

Lesson 1: Object-Oriented Java Programming

In-depth study of OOP issues in Java: OOP principles, classes, objects, interfaces, enumerations, internal/nested/anonymous/local classes.

Lesson 2. Exceptions

Concept of exception handling, its comparison with traditional error handling mechanism, try-catch-finally block, types of exceptions, standard exceptions in Java and their role, throwing an exception from a method.

Lesson 3. Collections

Types of containers in Java: List, Map, Set. Basic implementations and usage techniques, walking through collection elements, comparing and sorting collection elements

Lesson 4: Advanced GUI Creation

Create your own controls. Working with graphics. Event processing.

Lesson 5. Multithreading

Threads in Java, ways to create and manage thread states, main problems when working with threads and synchronization

Lesson 6. Working with the network

Sockets; writing a simple echo server and console client.

Lesson 7. Writing a network chat. Part I

Writing the client and server parts of the chat. Multi-threaded processing of client connections.

Lesson 8. Writing a network chat. Part II

Interface development for the client side; authorization; mechanisms of interaction between client and server.

Java Core. Professional level. 1 month.
Programming in Java SE 8.9

The course will open advanced language capabilities for programmers who have already gained basic experience with Java. Students will gain practice in developing multi-component GUI applications, learn how to interact with databases and ensure the reliability of their products using Unit tests and logging. The course includes a training lesson on preparing for a specialized technical interview.

Lesson 1. Generalizations

What are generalizations; generic classes; methods and interfaces; inheritance of generic classes; limitations when working with generalizations.

Lesson 2. Databases

Relational databases; SQL query language; SELECT, INSERT, UPDATE, DELETE statements; connecting to the database via JDBC; sending requests and processing results.

Lesson 3. Input/Output Tools

Overview of input/output facilities; byte, character, buffered streams; networking; serialization/deserialization of objects.

Lesson 4. Multithreading. Part I

Multithreading in Java; shared memory; flow management and synchronization issues; interaction of execution threads, mutual blocking.

Lesson 5. Multithreading. Part II

Classes for working with multithreading; Concurrent collections; analysis of practical examples.

Lesson 6. Review of development tools

Logging; testing using JUnit; writing tests; class Assert.

Lesson 7. Reflection API and Annotations

The concept of reflection; data type Class; class metadata; access to fields and methods; annotations and their use; writing your own annotations.

Android. A basic level of. 1 month.
Development for mobile devices on Android Studio v 3

The course provides a theoretical basis and a practical start for Android developers: it teaches how to work in the Android Studio IDE, how to competently design and implement applications, taking into account the form factor of the device. The course program includes the development of a weather application that receives up-to-date information from the Internet.

Lesson 1. Android. First application, custom elements

Getting to know Android. Prospects. How Android works. Creating a project. Activity.

Lesson 2: Application Layouts. Debugging

Lesson 3. Activity life cycle. Saving state

Saving and restoring Activity variables. “Lonely” pattern. Application with two Activities. Launching an Activity using Intent and OnClickListener. Passing parameters.

Lesson 4. Application components. Intents

Coding style. Hotkeys. Debugging in Android Studio. Resources.

Lesson 5. Fragments

Fragments, their life cycle, interaction with activity. Callback stack. Fragment manager. Creating different interfaces using fragments.

Lesson 6: List UI Elements

View class. Layout. Containers. Marking. Review of elements and their properties. Navigation.

Lesson 7. Material Design Elements

Overview of ListView and RecyclerView. Work principles. Overriding Adapter. Using RecyclerView.ViewHolder, RecyclerView.Adapter, RecyclerView.LayoutManager.

Lesson 8. Going online

Material design elements. CardView. TextInputLayout. CoordinatorLayout. ConstraintLayout. SnackBar.

Android. Advanced level. 1 month.
Development of mobile applications on Android Studio v3

As students continue to develop a weather application, they will learn to use the Android SDK system services, content providers, database, and other hardware and software capabilities of the platform. They will gain experience creating an application interface in the Material Design style. Learn about ways to distribute a software product.

Lesson 1. Material design. Menu. Application navigation

Material design. Menu, AppBar, ActionBar and ToolBar. Navigation Drawer. Themes, theme attributes, your own styles.

Lesson 2. View life cycle. Creating a View. Calling a phone number. Sensors

Lifecycle of a View. Creating a Custom View using a specific example. Short review telephony, working with sensors.

Lesson 3. Multithreading

Multithreading in Android. Thread, AsyncTask using the example of loading an http page. Handler. Alternatives to AsyncTask. Service. Methods for unloading the main thread. Synchronous and asynchronous execution.

Lesson 4. Internet. Saving application settings and states

HTTP protocol. HTTP requests using HttpUrlConnection. OkHttp. Shared preferences.

Lesson 5. Working with the Internet through Retrofit. Gson and Picasso libraries

Advanced networking: Retrofit, json parsing, Gson and Picasso libraries. Examples of working with the network and open APIs (weather server).

Lesson 6. Databases. How the Content Provider works

SQLite database: creating, updating and connecting. Demonstration of working with Content Provider.

Lesson 7. Broadcast messages and Intent Filter. Push notifications

Broadcast Receiver and Intent Filter. Push notifications. An example of determining whether an application is open.

Lesson 8. Geolocation and GoogleMaps API. Publishing an application on Google Play

Positioning and GoogleMaps API. Publishing an application in the Play Store. How to upload applications to the market. Application versions, localization, and other application attributes required for distribution.

Android. Popular libraries. 1 month.
Professional development for Android

The course teaches you how to create modern and most fault-tolerant client-server applications. Explores popular software solutions and product testing methods in practice. Students will complete the development of their project - a client for Instagram.

Lesson 1: Understanding Application Architecture

MVP Design Pattern; Mosby Library; how the application architecture can and should be designed.

Lesson 2. Reactive programming

Reactive programming, reactive noodles; introduction to rxjava: how to work with asynchronous tasks beautifully and without headaches?

Lesson 3. Lambda expressions. Rxjava 2

lambda expression, rxjava – continued – version 2.

Lesson 4. Interacting with the server

Options for implementing interaction with the server; using the Retrofit library; converting server data to text; downloading a picture from the Internet using Picasso.

Lesson 5. Android. Popular libraries. ORM and data storage

Working with the Room database. Pros and cons of its use: why you can’t use a software solution in a project just because it’s fashionable and popular.

Lesson 6. Dependency Injection

Briefly about Dependency Injection; using the dagger2 library: why is it cool to use these tools?

Lesson 7. Code Testing

Test coverage in general; Why is it important? What, how, with what and why should you test? In what case is this pointless?

Let's discuss an effective set of tools that can be used in a project; Why is this necessary and what does each individually improve? Use and principle of operation of the Proguard tool, Crashlytics service, Leakcanary library; some solutions to help improve the application.

Lesson 9. Consultation with the teacher.

Lesson 10. Consultation with the teacher. Project delivery

At the new level of the database course package, students will receive comprehensive information about long-term storage. They will work closely with MySQL, a database management system that has proven itself on popular large projects. Designing databases and working with them is explained step by step. The course also introduces alternative databases: MongoDB, Redis, ElasticSearch and ClickHouse.

Lesson 1. Quick start

1.1. Types of databases.
1.2. Fundamentals of relational databases.
1.3. MySQL and clients.
1.4. Database management.
1.5. Analysis of homework.

Lesson 2. SQL Query Language

2.1. Introduction to SQL.
2.2. Numeric and string data types.
2.3. Calendar data types and sets.
2.4. Indexes.
2.5. CRUD operations.
2.6. Analysis of homework.

Lesson 3. Operators, filtering, sorting and limiting

3.1. Operators.
3.2. Conditional sampling.
3.3. Sorting and restrictions.
3.4. Predefined functions.
3.5. Predefined functions (continued).
3.6. Analysis of homework.

Lesson 4. Data Aggregation

4.1. Grouping data.
4.2. Aggregation functions.
4.3. Special features GROUP BY.
4.4. Analysis of homework.

Lesson 5. Complex queries

5.1. Types of multi-table queries and UNION
5.2. Nested Queries
5.3. JOIN table joins
5.4. Foreign Keys and Referential Integrity
5.5. Homework analysis

Lesson 6. Transactions, variables, views

6.1. Transactions.
6.2. Internal implementation of transactions.
6.3. Variables, temporary tables and dynamic queries.
6.4. Representation.
6.5. Analysis of homework.

Lesson 7. MySQL Administration

7.1. MySQL administration.
7.2. MySQL Administration (continued).
7.3. User rights.
7.4. Replication.
7.5. Replication (continued).
7.6. Analysis of homework.

Lesson 9. Query optimization

9.1. Types of tables.
9.2. Learn more about indexes.
9.3. Query optimization.
9.4. Analysis of homework.

Lesson 10. NoSQL

10.1. NoSQL databases.
10.2. Key-Value of the Redis store.
10.3. Document oriented DBMS MongoDB.
10.4. DBMS Full text search ElasticSearch.
10.5. ClickHouse columnar DBMS.
10.6. Analysis of homework.

Internship at GeekBrains. 2 months.
In webinar format

During the internship, students will have to work remotely on an Open Source project or startup. Students will be asked to choose from a set of projects available for development. Students will learn to work in a team, communicate with other developers, product and project managers, designers, learn flexible methodologies, the SCRUM framework, and master the principles of remote work. The result of the internship is the ability to work in a team, the addition of a portfolio, and the opportunity to indicate work on a project as core work experience in your resume. The internship takes place in the format of part-time remote work, weekly status meetings with the teacher in webinar format.

Lesson 1. Introduction, project selection

What roles are there in development? Product Manager, Project Manager, developer, designer. What is MVP. Architecture of modern service. How developers interact with each other. REST API, Web Socket. Backend, Frontend, mobile applications. Microservice architecture. Basics of remote work. Sign up for teams.

Lesson 2. Development methodologies

Review of methodologies. Cascade (waterfall), Agile manifesto, Kanban, Scrum. Where and for what they are used. Mixed methodologies.

Lesson 3. SCRUM methodology

Work using SCRUM. Sprint planning. Backlog grooming. Sprint goal. Increment. Flexible methodology in remote working conditions. Task trackers (Trello, Favro)/

Lesson 4. User Story Mapping

Types of tasks. Decomposition of tasks. Mapping user stories. Working on user stories. Working with technical specifications using waterfall and flexible methodologies.

Lesson 5. Responsibility, motivation, personal growth

What and how to motivate yourself. What are the levels of motivation? How not to burn out at work. And how not to forget about work.

Lesson 6. Writing a resume

How to write a resume so that HR doesn’t reject it. How to interest an employer. How to demonstrate the skills acquired in your studies if you don’t yet have relevant work experience.

Lesson 7. Preliminary summing up, preparation for project defense

Analysis of student resumes. Preliminary summary. A little about startups, monetization, investors.

Lesson 8. Summing up, demonstrating the final project

Demonstration of a working prototype by students. Discussion of the results obtained. Feedback from the teacher. Parting words.

How to become a programmer. 13 lessons.
Step-by-step instruction for job search

A career in programming is an exciting journey into the world modern technologies. Each developer has his own story and experience. However, there is a basic algorithm that will help you take the first steps correctly and lead to your goal. We have prepared 13 video lessons in which we answered the most pressing questions about a programming career in companies and in the freelance market. Do you often think about getting a job and feel that you are ready to start earning money? Then this video course is for you.

Lesson 1. Profession “Programmer”

Features of the profession; FAQ; demand in the labor market.

Lesson 2. Career guidance

Will I become a successful programmer? Success factors.

Lesson 3. Let's start writing a resume

The most important thing is the first impression; what to name the position.

Lesson 4. Choosing a programming language: web development

Review of languages ​​for website development: HTML, CSS, JavaScript, PHP, Python, Ruby, C#, Java; right choice.

Lesson 5. Mobile development. Universal programming languages

Overview of languages: Java, Objective-C, Swift; C#, C++, Python: the right choice.

Lesson 6. Rules for an effective resume

List of technologies; portfolio; diplomas and certificates; personal qualities. View of a technical specialist and HR.

Lesson 7. Job search: what, where, when

Dream job, psychological aspects; request technique.

Lesson 8. Interview and probationary period

Interviews for programmers: how to behave, what to say, what to listen to; probationary period and rules for passing it.

Lesson 9. Freelancing: first steps

Review of freelancing platforms; registration features; account registration; how to stand out among the majority of performers.

Lesson 10. Freelancing: getting started and finding orders

Order search strategy; priority of orders: what to take on; Negotiation; tasks and pitfalls of technical specifications; methods of contacting the client; writing answers and attracting clients' attention; the right questions.

Lesson 11. Freelancing: order fulfillment and payment

Payment methods: bank transfer or cash; prepayment or postpayment; an overview of situations in which each method will work better; preparation for work and binding agreements with the client; features of the work process; final stages of cooperation; sharing feedback; "consult" technique.

Lesson 12. Specialties in the field of IT

How does development work in large companies? Who are analysts, designers, testers, architects, project managers, team leads, etc.

Lesson 13. Career ladder in IT

What does it look like career ladder in the IT field? In which specialties is it easier to start your journey? What are the development prospects?

The course, developed jointly with the EnglishDom school, will help you master key English-language topics that are relevant for beginning IT specialists. Maximum practice and focus on IT vocabulary. 10 lessons cover the preparation of CVs, technical specifications and business letters, interviews and negotiations, international communication when promoting your project. In live dialogues in English, students will reinforce phrases that will be useful in their work for developers and testers, marketers and designers.

Lesson 10. Start up

We talk about our project and introduce the team in English.

The course is intended for those who have no experience in developing mobile applications in Android Studio, and is dedicated to learning modern ways of developing mobile applications for operating system Android. You have a chance to learn how to develop mobile applications from the first lesson. Run the application on your phone or on a virtual emulator. Take a step into the world of mobile development!

About the course

The purpose of the course is to give students an idea of ​​the basic existing methods creating interactive applications, teaching how to develop the correct interface and application architecture.

After completing the course, students will be able to create applications for the Android operating system; manage navigation between different application activities; use fragments, etc.

Language knowledge will be a significant advantage for students Java programming and related technologies. The course allows you to significantly expand your knowledge and practical skills for developing mobile applications in the Android Studio environment; 10 applications will be developed during the course. The module can be used as an independent course, or in combination with other modules in master's programs, as well as to improve the skills of students.

Format

The course includes video lectures, video presentations, and interactive forms of training in video conferencing format. The duration of the course is 10 weeks. The complexity of the course is 3 credit units. The average weekly workload per student is 10 hours.

Informational resources

Requirements

To successfully complete the course, the following knowledge, skills and abilities are required:

Knowledge:

at the presentation level:

  • The essence of mobile development;
  • Stages of the digital revolution, breakthrough technologies in the field of digitalization, mobile development;
  • The essence and concept of a mobile development system;
  • Existing platforms in the mobile environment;

Skills:

  • theoretical:
    • Operate with conceptual apparatus in the field of programming;
    • Identify promising market niches for the implementation of mobile development projects;
  • practical:
    • Ability to analyze promising market niches for the implementation of projects in the field of mobile development;
    • Ability to independently develop design solutions in the field of mobile development;

Skills:

  • Ability to design a mobile application interface using online tools.

To take the course you need a free software: Android Studio.

Course program

The course covers the following topics:

Topic 1. Introduction to Android OS.

    Introduction

    Installing the required software

    Setting up SDK Manager and creating an emulator

    Creating a project and launching it on the device

    Settings appearance Android Studio

Topic 2. Working with markup.

    Android Studio Interface

    Layout editor

    Working with TextView

    Parent Layouts

    Activity class, padding and padding

Topic 3. Controls

    Basic controls

    Creating the “Test” application, part 1

    Creating the “Test” application, part 2

    Creating the application “List of TV series” part 1

    Creating the application “List of TV series” part 2

Topic 4. Activities and intents

    Multiple activities and intents

    Creating the “Data Transfer” application, part 1

    Creating the “Data Transfer” application, part 2

    Creating a Call application third party applications» Part 1

    Creating an application “Calling third-party applications” part 2

Topic 5. Activity life cycle

    Activity lifecycle management

    Creating an application “Activity life cycle” part 1

    Creating an application “Activity Lifecycle” part 2

    Creating the Timer application, part 1

    Creating the Timer application, part 2

Topic 6. Adapters and lists

    Adapters and Lists

    Creating a Simple List Application

    Creating the “Sports” application, part 1

    Creating the “Sports” application, part 2

    Creating the “Sports” application, part 3

Subject 7. ElementRecyclerView

  1. Building RecyclerView

    Creating the “Grumpy Cat” application, part 1

    Creating the “Grumpy Cat” application, part 2

    Creating the “Grumpy Cat” application, part 3

Topic 8. Fragments

    Fragments

    Creating the Fragments application, part 1

    Creating the Fragments application, part 2

    Conclusion

Each topic requires study for one week.

There are two types of deadlines in the course (the deadline for completing assessment activities):
– a soft deadline, in which it is necessary to complete all assessment activities of the current week before its completion;
– a hard deadline, in which an additional two weeks are allocated for completing assessment activities after the soft deadline, after which access to the relevant activities is closed.

Learning outcomes

  • Ability to install the necessary software (PO-1).
  • Ability to develop a visual user interface (RO-2).
  • Ability to manage the activity life cycle (PO-3).
  • Ability to create dynamic lists (PO-4).
  • Ability to effectively use an integrated environment Android development Studio (RO-5).
  • Ability to run applications on a real or virtual device (PO-6).
  • Ability to prepare data for implementation of work on the application (RO-7).
  • Possession of application development skills for Android OS (RO-8).

Formed competencies

09.03.02 Information systems and technologies

    ability to use architectural and detailed solutions when designing systems; select initial data for design information systems, assemble an information system from ready-made components, adapt applications to changing operating conditions (PC-2);

    ability to use architectural and detailed solutions when designing systems; carry out pre-design examination (engineering) of the design object, system analysis of the subject area, their relationships, select initial data for the design of information systems (PC-4);

    ability to select source data for designing information systems (PC-12);

    ability to apply mathematical methods to solve practical problems (OK-10).

09.04.02 Information systems and technologies

    the ability to collect and analyze scientific and technical information, domestic and foreign experience on the topic of research (PC-7);

    ability to develop and research methods of analysis, synthesis, optimization and forecasting of the quality of processes of functioning of information systems and technologies (PC-9);

    the ability to perceive mathematical, natural science, socio-economic and professional knowledge, the ability to independently acquire, develop and apply them to solve non-standard problems, including in a new or unfamiliar environment and in an interdisciplinary context (GPC-1);

    the ability to analyze and evaluate the levels of one’s competencies in combination with the ability and readiness for self-regulation of further education and professional mobility (GPC-3).

It’s hard to imagine a modern person without a mobile device in his hands. Phones, smartphones, tablets, netbooks and other communicators are designed to make our lives easier and provide quick access to the necessary information anywhere in the world.

In addition, the market for mobile applications is growing, with the help of which you can do anything - communicate, make purchases, book hotels, call a taxi, order food, transfer time to mobile internet Russians devote it specifically to applications. In business, having an application becomes as necessary as having a website. Therefore, the demand for professional mobile developers is growing every year.

Do you want your child to master one of the most popular and trending professions in the IT field and learn how to make their own application? Then give him a course on creating mobile applications at the CODDY programming school for children!

Application development training

A mobile application is a program designed for use on mobile devices. This software is usually developed based on the interests of people and their needs for a specific platform (iOS, Android, Windows Phone) in a high-level language and compiles into native operating system code for maximum performance.

Even a child can write a mobile application. Today, there are two main ways to do this - learn online lessons and application designers yourself, or take developer courses in Moscow. The latter is a must if you want to become a specialist in this field and learn how to create a high-quality and functional product. Our course will allow your child to easily master the promising and highly paid profession of a mobile application developer. The training is conducted by experienced and practical teachers who will reveal all the secrets of creating cool and professional applications. This course is recommended for every coded student over 9 years old and is aimed at showing Android development in practice.

Initially using Android was very limited, but now it is the most commonly accepted platform for developing mobile applications, which is one of the strongest rivals to another popular OS - Apple.

Advantages of Android Application Development

  • Profitability. With Android you can create complex applications using minimum costs, since the Android development kit is freely available.
  • Easy integration. Android can be easily integrated into any system. Developers can take full advantage of their imagination and creativity to create compelling applications that have never been used before on other platforms.
  • Coding Android apps is much easier than coding apps on other platforms. Android applications are coded in Java.
  • Easy application distribution. In addition to Google Play, which is the official application marketplace, you can use other third-party distribution resources.
  • Excellent compatibility with devices. Android apps work seamlessly on devices from various manufacturers.

What will learning mobile application programming give you?

During the course your child:

  • learn to program for Android;
  • will be able to develop his own mobile application for Android;
  • learns how to create a user-friendly mobile interface.
The Android mobile application development course consists of 3 modules.
The first module covers the basics of the Java programming language, as well as learning application development tools.
In the lessons of the first module we will study the following topics:
  • Java programming language: its syntax and basic constructs
  • writing and compilation Java programs on the computer
  • object-oriented paradigm in programming using classes
  • Android application development environment: Android Studio
In the second module, children will begin to write their own applications, through which we will study the main aspects of Android development, such as:
  • Android application structure
  • working with resources
  • Creation XML files markings
  • concept of Activity and working with screens
The third module is devoted to the development of individual projects for children. During the classes we will cover:
  • processing events occurring in the program
  • dynamic creation and management of UI elements
  • working with multithreading
  • work with the Internet in the application

Considering that Android platform is developing extremely actively, this knowledge will enable the child to start earning money now and find a promising job in the future. He will gain practical skills in creating applications and will effectively use the capabilities of the Android platform and resources immediately after completing the first module.

How do we understand that a student has mastered the program?

During training, we evaluate both the practical side of the issue (how to do it?) and the understanding of the topic (why and why).

Students demonstrate their knowledge by solving problems in their own way, explaining algorithms in their own words, helping classmates correct mistakes, and creating presentations on their completed projects.