OpenGL latest version. Why is this program no longer available in our catalog

The Opengl32.dll file is 0.74MB for 32bit, 1.04MB for 64bit. The download links are current and no negative feedback has been received by users. It has been downloaded 59771 times since release and it has received 4.3 out of 5 stars.

Table of Contents

Operating Systems Compatible with the Opengl32.dll File

All Versions of the Opengl32.dll File

The last version of the Opengl32.dll file is the 6.3.9600.17415 version for 32bit and the 6.3.9600.17415 version for 64bit. Before this version, there were 16 versions released. Downloadable Opengl32.dll file versions have been listed below from newest to oldest.

  1. 6.3.9600.17415 - 32 Bit (x86)
  2. 6.3.9600.17415 - 64 Bit (x64)
  3. 6.3.9600.16384 - 32 Bit (x86)
  4. 6.2.9200.16384 - 32 Bit (x86) ( 2014-05-31 )
  5. 6.2.9200.16384 - 32 Bit (x86)
  6. 6.1.7600.16385 - 32 Bit (x86)
  7. 6.1.7600.16385 - 64 Bit (x64)
  8. 6.0.6001.18000 - 32 Bit (x86) ( 2014-02-28 )
  9. 6.0.6001.18000 - 64 Bit (x64)
  10. 6.0.6000.16386 - 32 Bit (x86) ( 2014-02-28 )
  11. 6.0.6000.16386 - 32 Bit (x86)
  12. 5.2.3790.3959 - 32 Bit (x86)
  13. 5.1.2600.5512 - 32 Bit (x86) ( 2014-02-28 )
  14. 5.1.2600.5512 - 32 Bit (x86)
  15. 5.1.2600.2180 - 32 Bit (x86)
  16. 6.1.7100.0 - 32 Bit (x86)

How to Download Opengl32.dll File?

Methods for Solving Opengl32.dll

ATTENTION! Before beginning the installation of the Opengl32.dll file, you must download the file. If you don't know how to download the file or if you are having a problem while downloading, you can look at our download guide a few lines above.

Method 1: Solving the DLL Error by Copying the Opengl32.dll File to the Windows System Folder

  1. The file you will download is a compressed file with the " .zip" extension. You cannot directly install the " .zip" file. Because of this, first, double-click this file and open the file. You will see the file named " Opengl32.dll" in the window that opens. Drag this file to the desktop with the left mouse button. This is the file you need.
    Step 1:
  2. Copy the " Opengl32.dll" file file you extracted.
  3. Paste the dll file you copied into the " C:\Windows\System32"folder.
    Step 3:
  4. If your operating system has a 64bit architecture, copy the " Opengl32.dll" file and paste it also into the " C:\Windows\sysWOW64"folder.
    NOTE! On 64bit systems, the dll file must be in both the " sysWOW64"folder as well as the" System32" folder. In other words, you must copy the " Opengl32.dll" file into both folders.

    Step 4:
  5. In order to run the command line as an administrator, complete the following steps.
    NOTE! In this explanation, we ran the command line on Windows 10. If you are using one of the Windows 8.1, Windows 8, Windows 7, Windows Vista or Windows XP operating systems, you can use the same methods to run the Command Line as an administrator. Even though the pictures are taken from Windows 10, the processes are similar.
    1. First, open the start menu and before clicking anywhere, type " cmd"but do not press Enter.
    2. When you see the command line" option among the search results, hit the " CTRL" + "SHIFT" + "ENTER" keys on your keyboard.
    3. A window will pop up asking, " Do you want to run this process?". Confirm it by clicking to " Yes"button.
    Step 5:
  6. Paste the command below into the command line window that opens up and press Enter key. This command will delete the problematic registry of the Opengl32.dll file (Nothing will happen to the file we pasted in the System32 folder, it just deletes the registry from the Windows Registry Editor. The file we pasted in the System32 folder will not be damaged).
    %windir%\System32\regsvr32.exe /u Opengl32.dll

    Step 6:
  7. If you have a 64 bit operating system, after running the command above, you must run the command below. This command will clean the Opengl32.dll file's damaged registry in 64bit well (The cleaning process will be in the registries in the Registry Editor only. In other words, the dll file you paste into the SysWoW64 folder will stay as it) .
    %windir%\SysWoW64\regsvr32.exe /u Opengl32.dll

    Step 7: Uninstalling the Opengl32.dll file's broken registry from the Registry Editor (for 64 Bit)
  8. You must create a new registry for the dll file that you deleted from the registry editor. In order to do this, copy the command below and paste it into the command line and hit Enter.
    %windir%\System32\regsvr32.exe /i Opengl32.dll

    Step 8:
  9. If you are using a 64bit operating system, after running the command above, you also need to run the command below. With this command, we will have added a new file in place of the damaged Opengl32.dll file that we deleted.
    %windir%\SysWoW64\regsvr32.exe /i Opengl32.dll

    Step 9:
  10. You may see certain error messages when running the commands from the command line. These errors will not prevent the installation of the Opengl32.dll file. In other words, the installation will finish, but it may give some errors because of certain incompatibilities. After restarting your computer, to see if the installation was successful or not, try running the software that was giving the dll error again. If you continue to get the errors when running the software after the installation, you can try the 2nd method as an alternative.

OpenGL Driver Support
Windows driver version 259.31 and Linux drivers version 256.38.03 provide full support for OpenGL 4.1 and GLSL 4.10 on capable hardware. This driver also supports several new OpenGL extensions for both 4.1-capable GPUs and older GPUs. The driver download links are at the bottom of this page.

OpenGL 4.1 Driver Release Notes

You will need any one of the following Fermi based GPU to get access to the OpenGL 4.1 and GLSL 4.10 functionality:


For OpenGL 2 capable hardware, these new extensions are provided:

ARB_debug_output
ARB_ES2_compatibility (also in core OpenGL 4.1)
ARB_separate_shader_objects (also in core OpenGL 4.1)

For OpenGL 3 capable hardware, these new extensions are provided:

ARB_get_program_binary (also in core OpenGL 4.1)
ARB_robustness
ARB_viewport_array (also in core OpenGL 4.1)
GLX_EXT_create_context_ES2_profile
WGL_EXT_create_context_ES2_profile
GLX_ARB_create_context_robust_access
WGL_ARB_create_context_robust_access

For OpenGL 4 capable hardware, these new extensions are provided:

ARB_shader_precision (also in core OpenGL 4.1)
ARB_vertex_attrib_64bit (also in core OpenGL 4.1)

The OpenGL 4.1 and GLSL 4.10 specifications, and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/

For any bugs or issues, please file a bug through the developer website:https://nvdeveloper.nvidia.com/
OpenGL 4.1 on NVIDIA Hardware FAQ
1) How do I start using OpenGL 4.1 in my codebase?

In order to use OpenGL 3.0 and later versions, an application should "opt in" to use these versions. There is a new context creation call CreateContextAttribsARB (for WGL and GLX defined in the WGL/GLX_ARB_create_context extensions) that you should use in order to request a context that supports OpenGL 3 or OpenGL 4.

For OpenGL 3.2, and later versions including OpenGL 4.1, you will additionally have to indicate what profile you want the OpenGL context to support. Either the "Core" or the "Compatibility" profile.
2) I heard about deprecation and removing functionality from OpenGL. What is going on?

Together with OpenGL 3.0, the OpenGL ARB introduced a deprecation mechanism. Deprecation means that a feature is marked for removal from a future version of the OpenGL spec. It is not actually removed yet from OpenGL 3.0, but this means that future versions of OpenGL will remove features. Several features are marked as deprecated in the OpenGL 3.0 specification (but none are removed).

The OpenGL 3.1 specification removed those features that were marked as deprecated in OpenGL 3.0. However, the OpenGL ARB has recognized that there is a need to provide both new functionality in future versions of OpenGL, and still support the removed functionality. To support that market need, the ARB_compatibility extension has been created. This single extension encapsulates all the removed functionality, and re-introduces that back into core OpenGL 3.1. The entry points and tokens in this extension have not changed. No "ARB" suffix has been attached, for example. Implementation of the ARB_compatibility extension is optional. Some OpenGL vendors might chose not to implement it. NVIDIA does support this extension across all its OpenGL 3 capable offerings. This means that if the ARB_compatibility extension name is present in the OpenGL extension string, that the OpenGL implementation supports a fully backwards compatible OpenGL 3.1.

Starting with OpenGL 3.2, the OpenGL ARB has introduced two profiles. The "Core" profile and the "Compatibility" profile. A profile is a well defined subset of the OpenGL specification. The "Core" profile builds on top of OpenGL 3.1 (without ARB_compatibility). The Core profile does not support any deprecated features. The Compatibility profile builds on top of OpenGL 3.1 including ARB_compatibility. The Compatibility profile has full support for all features, including the deprecated ones. Both profiles are available in our OpenGL 4.1 drivers.

NVIDIA recommends that developers always create a Compatibility profile context, to ensure full backwards compatibility of existing OpenGL code.

The OpenGL ARB provides two OpenGL 4.1 specifications, one each for the Core and Compatibility profiles. For the OpenGL Shading Language version 4.10, the OpenGL ARB provides only one document, with the Compatibility profile functionality integrated and clearly marked. These three specification documents can be downloaded from http://www.opengl.org/registry
3) What about the "old" context creation API, WGL/GLXCreateContext. Can I still use it?

Yes. However, if you are writing new code we strongly recommend you use the new CreateContextAttribsARB API described in the WGL/GLX_ARB_create_context extension. The "old" CreateContext API will still function, and it will create an OpenGL 4.1 Compatibility profile.

4) Is NVIDIA going to remove functionality from OpenGL in the future?

NVIDIA has no interest in removing any feature from OpenGL that our ISVs rely on. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports the ARB_compatibility extension and Compatibility profile, and is shipping OpenGL drivers without any functionality removed, including any functionality that is marked deprecated.
5) Will existing applications still work on current and future shipping hardware?

NVIDIA has no plans for dropping support for any version of OpenGL on our existing and future shipping hardware. As a result, all currently shipping applications will continue to work on NVIDIA's existing and future hardware.
6) What NVIDIA hardware will support OpenGL 3?

The new features in OpenGL 3 require G80, or newer hardware. Thus OpenGL 3.0/3.1/3.2/3.3 is not supported on NV3x, NV4x nor G7x hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 3:

Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; GeForce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.

Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
GeForce 8000 series or higher

7) What NVIDIA hardware will support OpenGL 4?

The new features in OpenGL 4 require a Fermi GPU. Thus OpenGL 4 is not supported on NV3x, NV4x, G7x, G8x nor GT2xx hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 4:

Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 5000M, Quadro 4000
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460

8) Will functionality marked as deprecated be slow on NVIDIA hardware?

no. NVIDIA understands that features on the deprecated list are critical to the business of a large part of our customer base. NVIDIA will provide full performance, and will support, tune, and fix any issues, for any feature on the deprecated list. This means that all the functionality in the ARB_compatibility extension and Compatibility profile will continue to operate at maximum performance.

OpenGL is a special technology and an application of the same name that allows you to work with two-dimensional and 3D graphics. The application provides not only high performance computer graphics, but also provides the user with detailed information about the graphics system of the computer.

Specification

OpenGL appeared back in the early 90s for 32 bit systems. The goal of the developers was to create a software product that could work on completely different video cards. For example, a game developed using OpenGL could now run on any video card that supports this specification.

This was provided by the software implementation of features that were not supported by the device, allowing software development for low-power computers. Since then, the technology has continued to evolve, and is now available for all devices with operating system Windows xp/ 7/ 8/ 10.

In particular, the following graphics cards are supported:

  1. nVidia.
  2. Intel HD Graphics.

Under normal circumstances, a computer does not require this technology. However, when trying to launch a modern game (for example, Minecraft), an error “Error support. Openal.dll not found" warning about the need to install OpenGL for correct operation. To solve the problem, you need to install the OpenGL library. On this site you can download the latest version of OpenGL.

After installing the driver, not only the error disappears, but also the system performance increases, and additional features appear. After installation, you can find out information about your graphics system. In versions for most video cards, the program icon appears in the system tray. If you click on it, you can view this information.

Also this software provides the following possibilities:

  1. Checking the performance of the video card, built-in or third-party tools.
  2. Testing the 3D capabilities of the system.
  3. Displaying a list of image output technologies supported by the installed driver.
  4. More subtle graphics card settings through which you can increase performance.

OpenGL technology can't harm a computer in any way. Installation takes place in a couple of mouse clicks and the program itself does not load the system in any way. If the installation was unsuccessful, then this is treated by a simple reinstallation or removal of the driver.

In order for everything to be installed successfully, you need to download the appropriate version for your system. For a 64-bit system, you need OpenGL x64 bit, for a 32-bit system - x32, respectively. You can find out the bitness of your OS Windows by simultaneously pressing the key combination "Win + Pause / Break".

OpenGL's main competitor is DirectX technology. Compared to it, OpenGL has the following advantages:

  1. Better 3D graphics performance.
  2. Multiplatform. DirectX was sharpened under Windows, while OpenGL can run on various systems, be it smartphones or game consoles.
  3. Support for a large number of display adapters, each of which has its own version of the program.
  4. Backward compatibility. All applications written using older versions of the standard will work in the new ones.

Download

For the average user, this technology has no disadvantages. It improves PC performance without overloading the system. The only controversial drawback that only programmers can feel is that OpenGL uses a low-level API, which makes it more difficult to work with than with DirectX. However, it is the low-level development that ensures high performance and stability.

A package of files called OpenGL is in most cases required by users in order to correctly run certain games on a computer running an operating system. Windows systems 7. If this driver is missing or its version is outdated, the programs will simply not turn on, and a corresponding notification will be displayed on the screen asking you to install or update the software. In this article, we'll go into as much detail as possible about loading new OpenGL libraries.

First of all, it is worth figuring out how the component in question is installed on a PC. All necessary files are installed along with the graphics adapter drivers. Therefore, you should first update the software of this component, and then proceed to the analysis of an alternative method.

When you have the latest video card driver installed and there are no more updates, and you still get a notification that you need to update OpenGL, go straight to the third method. If this option does not bring any results, then your hardware does not support the latest libraries. We recommend that you think about choosing a new video card.

Method 1: Update video card drivers in Windows 7

As mentioned above, OpenGL components are installed along with the graphics adapter files. Windows 7 has several methods for updating them. Each of them is suitable in different situations and requires the user to perform certain actions. Go to the article at the link below to get acquainted with all the methods in detail. Choose the one that suits you and follow the instructions provided. Upon completion of the process, it is enough to restart the computer and check the performance of games or other programs that required a fresh version of the library.

Method 2: Update components in the proprietary graphics card utility

Now the main manufacturers of graphics adapters are AMD and NVIDIA. Each has its own software, which ensures correct operation with the operating system and allows you to update the software. Owners NVIDIA graphics cards we advise you to refer to the material at the following link to understand the installation new version OpenGL drivers in GeForce Experience.

AMD cardholders should check out other articles, as in this case all actions are performed in the Catalyst Control Center or Radeon Software Adrenalin Edition, depending on the type of software installed.

Method 3: Update DirectX

Not the most effective, but sometimes working method is to install new components of the DirectX library. Sometimes it contains suitable files that allow the necessary games or programs to function normally. First you need to find out which DirectX is already installed on your computer. To do this, read the instructions in the article below.

At the moment, the latest version for Windows 7 is DirectX 11. If you have an earlier library installed, we recommend updating it and checking the software's performance. Read more on this topic in another article.

As you can see, there is nothing complicated in updating OpenGL, the main issue is only the support of fresh files of this component by your video card. We recommend that you test all methods, since the effectiveness of each depends on different circumstances. Read the instructions and follow them, then you will definitely succeed.

Opengl32.dll is a file often used by gamers. The scope of this dll is diverse, because many old and modern games use it. This component should always be in the dynamic library, as it is installed along with similar files. But often a message pops up about a problem with this element, which is very easy to fix. First you need to find out if this file exists in a folder on the C: Windows / System32 drive. If it is not there, you should download opengl32.dll and place it in the folder with the elements of the dynamic executable library (System32).

There can be many reasons why a file is missing. The most common ones are the removal of it by an inexperienced user through negligence, the complete absence earlier, the modification of the file by another program. Sometimes installing programs that do not have digital signature, harms not only individual system components, but also entire libraries, so get ready for errors about missing certain dll files, will occur frequently.

So what is the error hiding under this incomprehensible name? In general, nothing terrible will happen when information about an error appears ─ just some games that actively use this library will malfunction or will not start at all. The list of games that depend on this product is quite large, but most often errors pop up in older games.

If Windows 7 is installed on your PC and it knocks out an error, what should you do? It is enough to follow all the same steps as for XP to fix this problem. You can download this product separately for Windows 7, but the same version of the file is used for all systems. If following these steps does not solve the problem, you should completely remove the entire library and download it again. You just need to put it in a folder with previous version. Otherwise, games will not see it. In order not to encounter this problem again, you should download the file and make a copy of it by placing it in a special folder (preferably on drive D).

How to fix the error?

Method 1.

The file Opengl32.dll belongs to the OpenG library, so it's enough to install it if you don't have it, or reinstall it if you have it damaged.

Method 2.

This is an additional option to fix this error, in which files are added manually and they are registered in the system.

File registration sequence:

  1. Place the File in the folder: C:\Windows\System32;
  2. To register, press the combination Win + R;
  3. We write the command: regsvr32 name.dll;
  4. Click "OK" and restart the PC;